Tuesday 21 October 2008

SHOWREEL 2009! + C.V.

Well here is what i do in 2009....



and a little extra piece in weight..





C.V. 2009

Ross J. Stanton
Mobile No: 07884015918
labmonkee@gmail.com

Employment History

Sony Computer Entertainment Europe (computer games developer)
(6 month contract)
May 2008 - November 2008

PS3 HOME – PS3

I was a senior animator working under a lead on emotive,
locomotion and dancing animations for realistic human characters of various heights and weight.
This work included full facial animation,
also dealing with exporting and placing animations in the game,
blending idle poses into and out of animations.
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LIONHEAD Studios Guildford,
(6 month contract)
December 2007 - May 2008

Fable 2 - XBOX 360

I was a senior animator working under a lead on combat animations
and expressive animations for humanoids and creatures using SOFTIMAGE/XSI,
This work included full facial animation
also dealing with exporting and placing animations in the game including flagging events through the game engine editor.
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Electronic Arts, Guildford/Chertsey
January 2007 - December 2007

Zubo – Nintendo DS

Worked as an associate animator under a lead creating cartoon style animations and creating fixed cameras and cuts for each animation.
This work also included facial animation along with characters that employed squash and stretch rigs.
Also involved in the design and brainstorming of the animations working closely with concept and storyboard artists.
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Kuju Entertainment Brighton,
January 2006 - January 2007

PLAY Sports - PS2 Eyetoy

One of a team of artists working in a scrum management system.
My role was a varied artist role producing environment artwork,
texturing and modelling along with
character and animation work, also working on design and gameplay aspects.
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Sony Computer Entertainment Europe (computer games developer)
February 2005 - September 2005

Kinetic - PS2 Eyetoy

One of a team of animators working under a lead artist. Produced realistic animations of game characters (fitness instructors)
to fitness sequences such as Yoga. Also produced many dialogue based animations.

24 The Game -- PS2

One of a team of animators and a cinematic team working on camera work and polishing of cutscene sequences within the game.
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Climax Solent (computer games developer),
August 2002 - September 2004

Sudeki -Xbox (Microsoft) -

One of a team of character animators working under a lead. Required to produce realistic and exciting animations for the main game characters, boss characters, and monsters

Powerbabes - PS2 -
Worked on animations for characters populating the game world. 2D cel shaded cartoon style with simple image swap for facial animation.

Company Future Ventures -

Worked as character animator on many varied proposals and pitches for game projects, often to tight deadlines,
including Charlie and the Chocolate Factory, Kill Bill, and Robotica.

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Other Previous Employment

Madresfield Garden Centre, Malvern,
Shop and Till work, also landscape gardening work,

Malvern Theatre Bar and Restaurant,
Table Waiting and Bar work,

The Green Goose/ One Eyed Dog Public House, Portsmouth,
Bar Work.
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Software Experience

Maya, Softimage/XSI, 3D Studio Max, Character Studio, Adobe Premiere,
Adobe Photoshop,
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Education

Foundation Art Studies - Cheltenham College of Art & Design,

BA (Hons) Computer Animation - Portsmouth University,
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Malvern Chase High School & Six Form Centre

A Level Art and Design
A Level General Studies
10 GCSEs Grade A-C.
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INTERESTS

Animation, 2D and 3D
Socialising,
Computer games,
Ultimate Frisbee,
Swimming,
Squash,
Driving,
Gym,
Reading,
Travelling from a young age..
through my father's job have lived in Canada, Sudan and Sri Lanka,